- Will Wright on the origins of 'Spore' - Geek Gestalt
- Spore is coming out on September 7, 2008.
- Spore, which was first announced in 2005, takes players through the process of evolution, from simple cell-like creatures, step by step, on out into space, is the latest from The Sims and [SimCity]Create? designer Will Wright.
- Original name "[SimEverything]Create?"
- 2 million downloads of the creature creator released in June
- Sporepedia - for users to share creature designs
- Maxis is based in Emeryville, California
- Origin of the game was related to the "SETI Project... sort of a toy galaxy you could fly around and explore"
- Procedurally generated creatures
- Wanted spore to have a very large galaxy
- New computer science
- Some of maxis prototypes - simple playable prototypes of different game ideas - http://www.spore.com/comm/prototypes
- Source
EA hires engineer whose stroke helped him gain artistic skills
- http://news.cnet.com/8301-17852_3-10021182-71.html
- One day, his work, which consists of creating mythical creatures of strange and wonderful dimensions, was spotted by EA. The company decided he was so good that they commissioned him to create 100 dinosaur characters for Spore, the new game that's supposed to help your brain
- Another article says he is now making $60K a year with his new skills
Brian Eno - Procedurally generated music - procedural music
- His music will be in spore
- "...went on to demonstrate a simple software called "The Shuffler" which he uses to create fragments for the soundtrack of Spore and which even with a simple combination of samples possibly would never create the same composition twice within a lifetime."
- Koan Pro - www.sseyo.com/products/koanpro/index.html
- http://www.gamesetwatch.com/2007/01/brian_eno_doing_generative_mus.php
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